Whenever the word documentation escapes someone’s lips, bells go off in my head. I can be sitting (or standing) in a scrum meeting and a developer says, “I’ve been working on such-and-such a task and the accompanying documentation,” and my automatic reaction is to think, “I should be doing the accompanying documentation.”
What he’s talking about is database diagrams (which I’m more than happy to leave to him) or notes from talking to people involved in the business process. I did discover recently that a business analyst put together what he called a quick guide, but it was mostly screenshots and very little text. It didn’t really explain steps. So guess what I’m going to be doing in the near future.
Project teams can accumulate quite a load of documentation over the lifecycle, even aside from any end-user material. In projects I’ve worked on, I’ve seen the following (and probably others):
- Requirements documents
- Concept documents
- User stories and accompanying comments
- Bug tickets and accompanying comments
- Excel spreadsheets with matrices or database code
- Prototype notes
- Wireframe notes
- Visio diagrams of workflows or database relationships
- Samples of legacy reports
I’ve drawn on many of these for my user assistance material. It can be a lot to sift through, and sometimes I settle for asking someone questions rather than wading through the files (gee, that sounds like most of mankind—am I being hypocritical here?). I suppose it’s better that a team have ample documentation than a shortage.
My point is that if your team is going to the trouble of producing this stuff, take advantage of it. On the other hand, lately I’ve felt a little guilty if I wanted to ask, “Is there a document covering this?” as if I’m saying, “I’m antisocial and don’t want to talk to you. I’d rather sit at my computer with headphones on and read my screen, living in my own little tech writing world, than conduct an interview with you.” I’m sure that’s not what the other person would think I’m really saying. In fact, in large part, the developers I work with are as accommodating as they can be and very willing to answer my questions.
There’s a happy medium to be found, I’m sure, as with most aspects in life. If a project has a pile of team documentation, it can be a rich mine full of resources for understanding the product. However, the point may come where you get little return on the time investment and it’s simpler to ask someone. Provided that getting some face time and the answers you need takes less teeth-pulling than going through that project documentation.
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3 Comments to 'Tapping into the Resource of Project Documentation'
October 7, 2009
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Get involved in the creation of some of the documents, that way you’ll get the knowledge first hand and can be the user advocate in any discussions.
P.S. Bit of a glitch in the styling somewhere in this post
October 7, 2009
There it is. I guess I forgot to check it first, and it figures that the time I forget is the time something goes wrong.
October 7, 2009
I’ve done a lot of short-term single-writer contract projects where the developers were not used to working with a tech writer. I’ve always tried to get my hands on as much project and product documentaion as possible, so I could review it and get a more complete understanding of the project, the development environment, etc., before I started asking specific questions. I found that when I demonstrated a basic understanding of the project, and that I respected the developers’ time and resource limitations, they were more cooperative in providing the answers I needed to complete the documentation I was working on.